CARD 1 / 4
tap to flip!
nice pulls!!
✦ milestone!! ✦
my binder ✎
0/10 found
how packs work ✦
every pack has 4 cards. cards 1 & 2 are usually
common,
card 3 leans uncommon,
and card 4 is the hit slot — where all the heat lives:
rare 15%,
secret 8%,
ultra rare 0.8%.
all told, about 1 in 4 packs holds a rare or better — and the odds are
the same whichever series you rip.
the three 1 of 1s can't be pulled at all —
they're gifted at 25%, 50% and 100% series one completion, waiting in the vault
(series two never changes that math).
the five colabs ⚒ never drop either —
they're crafted at the workshop bench from spare copies of specific cards.
when a locked colab's recipe shows every ingredient ready, hit ⚒ craft it!! —
one spare of each is spent, and the colab is yours. your last copy of any card never leaves the binder.
the good stuff always comes last!
quests ★
0/16 complete
how quests work ★
quests complete on their own as your binder grows. when one finishes, its
reward waits for you in the vault — bonus packs stack on top of your
hourly two and never expire. happy hunting!
the exchange ⇄
0 cards burned
house rules 🔥
trade up the ladder: commons → uncommons → rares → secrets → ultra rares.
you always choose the card you get — even ones you've never pulled.
your last copy of any card can never be burned, burned cards are
gone forever, and 1-of-1s never trade — in or out.
the furnace takes one burn a day (UTC) — make it count!
leaderboard ♛
collection score
reading the ledger…
how scoring works
every distinct card you own scores by rarity —
common 1 · uncommon 2 · rare 4 · secret 8 · ultra 16.
duplicates don't add, and 1-of-1s aren't counted here.
the shop 🛍
🪙 0 cred
house rules 🪙
cred comes from showing up — streaks, quests, level-ups, and a little
for every pack ripped. it buys looks only: music, vault backdrops,
leaderboard titles, binder skins. no item here will ever open a pack, mint a
card, or feed the furnace. the streak titles can't be bought at any price —
they're earned at 30, 100 and 365 days straight.